Ps3
Wednesday, November 24, 2010
Call of Duty Franchise Rolls On
The success of Call of Duty: Black Ops' at retail is all the proof Activision parent company Vivendi needed.
Speaking at the Morgan Stanley TMT Conference this morning, Chairman and CEO Jean-Bernard Lévy is confident the company is able to replicate Call of Duty's sales each and every year, and that the concern over the departures at Modern Warfare 2 developer Infinity Ward has been put in the past.
"The Treyarch studio, which made this year's game, has done better than what the Infinity Ward studio could achieve a year ago," Lévy said. "We have reconstructed Infinity Ward. We have been very happy with the way we have been able to reconstruct it."
"We also have a third studio which was created about a year-and-a-half ago called Sledgehammer, which is working on Call of Duty properties," he added. "We believe this set up of studios working on Call of Duty has demonstrated it can do very well."
Call of Duty: Black Ops shattered the previous sales record set by Modern Warfare 2 last year. The game, which launched on November 9, has generated over $650 million in revenue.
Activision confirmed during a recent earnings call plans to launch a Call of Duty game in the back-half of 2011. It's unclear at this time which studio is developing the title. It's believed next year's title will take place in space and feature space marines.
Tuesday, November 23, 2010
BioShock Infinite Will Rock on the PS3
PlayStation 3 owners have often suffered when it comes to multiplatform games. In the past, developers have focused on Xbox 360 development for a specific project and the PS3 version of that project is a complete afterthought. These disappointing ports can be especially devastating when the 360 version is a great game. Games like the Orange Box, Bayonetta and even the recently released Enslaved have run noticeably better on the 360.
One of the biggest multiplatform games on the horizon, BioShock Infinite, might have PS3 gamers nervous over poor porting. So Irrational Games Lead Technical Designer Chris Kline reached out to fans in a recent forum post to assure PS3 owners that they won't be getting the short end of the stick this time around.
Kline notes that the PS3 version of Infinite will not be a port at all. As the development team is larger than the team that worked on the original BioShock, the versions are being built simultaneously. Furthermore, the team has modified the game engine so that all platforms resemble the PS3 version from a programming perspective. This is beneficial for the PS3 version, and the other platforms will apparently enjoy increased performance. Finally, Kline mentions that QA is testing on both the 360 and PS3 equally.
This is great news for PS3 owners looking forward to the upcoming first-person shooter set in the skies.
Where is the Gran Turismo 5 Review?
After half a decade in development, Gran Turismo 5 finally rolls out to retail next week. But with only a matter of days until release, you're no doubt wondering where IGN's review is. The simple truth is: the game's not ready to be reviewed yet. We've sunk hours into the single-player already, test driving hundreds of cars around countless tracks and pushing each to the limit, but currently, the online component of GT5 – which is a huge part of the experience – isn't up and running just yet.
So there's good and bad news. The good is that when the review hits, it'll be as thorough and comprehensive a review you could hope for as we'll be dissecting every last detail of the game, making sure no stone is left unturned – which is only right considering how highly anticipated a game like Gran Turismo 5 is. The bad news is that you'll have to wait until next week for our verdict – at 12:01 PST / 8:01am GMT on Wednesday, November 24th to be precise.
In the meantime, get involved in the poll below and tell us how much you're looking forward to the game.
Monday, November 22, 2010
Presented By:
Sony Revealing New PS3 Exclusive
Sony is set to reveal a new PlayStation 3 exclusive title next month.
The announcement will come during an event held for the media on December 12. The reveal is scheduled a day after the Spike TV 2010 Video Game Awards show in Los Angeles, Calif.
We'll of course be there bringing you all the details. Until then, feel free to speculate about what this announcement could be in the comments below.

Crazy Taxi Review

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IGN Weekly 'WoodHulk Sex Scene?
Also on: Arcade, GCN, DC, PC, PS2, Cell, X360Genre: Racing Action
Publisher: SEGA
Developer: SEGA-AM3
E10+ for Everyone 10+: Language, Mild Violence For more info visit the Crazy Taxi Profile » Game Highlights Review Videos Images Walkthroughs Cheats All Articles Message Boards #Layer1, #Layer1 IMG {position:absolute; visibility: hidden; z-index:10;}

View all 2 videos » I make no apologies for loving SEGA's Dreamcast. It got me back into gaming and it did have some awesome titles. And among those greats was Crazy Taxi, a pedal-to-the-metal driving game that had tongue firmly planted in cheek. SEGA has revived Crazy Taxi, sort of, bringing the original to PSN and XBLA with 720p support.
You take on the role of one of four cabbies, racing against an overall time clock to pick up and drop off as many passengers as possible. But just driving won't help your cause at all. You'll need to learn a few different moves, like the Crazy Boost (to speed forward) and the Crazy Drift (to drift, if that wasn't clear). The various moves involve rolling your thumb across the drive and reverse buttons, which can quickly cause severe pain -- but the kind of pain you can live with, because pulling off the moves is so much fun.
The gameplay is untouched from the Dreamcast original and has all of the modes, including Crazy Box (completing specific challenges) and both the Arcade and Original cities. While playing, I was brought back to my younger days, when gaming was better because SEGA was still giving hope that new and creative titles were going to put a Dreamcast in every home.
If you've never played it, Crazy Taxi is a mad dash of fun. There are dozens of eager passengers on the street waiting for a ride, all of them color-coded to denote the distance from their destination. The more moves you string together and the faster you get them there, the more cash you earn. And cash is what you need to be a world-class cab driver.
There's almost no depth to Crazy Taxi, but that's just fine. This is an old school arcade game, the kind designed for eating quarters. It can be addictive, even if it looks old and a bit run down and plays like something from your dad's basement. I love Dreamcast games, but poor Crazy Taxi is starting to show its age.
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Though SEGA did made this "HD-ish," it still doesn't look very good on a large screen. Don't expect some kind of beautifully detailed remake. This was made to play on modern TVs, but it wasn't made to look very pretty. Looks, though, don't really matter if you just want to sit down with an old friend. Oh, Crazy Taxi, it's been so long.
But one very important ingredient is missing that kills the nostalgia -- which is really the only reason to spend any money on this outdated download. SEGA didn't have any problems overcharging for this remake, but it didn't want to spend any money to re-up the licensing agreement for the soundtrack.
See, Crazy Taxi wasn't just about driving fast, picking up fares, and then speeding towards their destination to earn a hefty reward. The music was a big part of what made Crazy Taxi special. The mix of songs from The Offspring and Bad Religion were as memorable and important as pulling off Crazy Drifts and finding new shortcuts. And even though I hate The Offspring in any other context, I absolutely loved them when Crazy Taxi was spinning in my Dreamcast. But there is no Offspring or Bad Religion. There's just a bunch of crap little-known punk bands that have no business filling in for a pair of iconic bands.
Rarely can a soundtrack ruin a video game. But here it does. Maybe if you've never played Crazy Taxi before, you can still enjoy it for a little while. After all, you won't know what you're missing. Fans will instantly know what is gone, and losing the music kills half the reason to pick Crazy Taxi up again.
It would have been nice to see any sort of retrospective or historical information built in. As it stands, this all all very standard.3.0Graphics
Ugly.3.0Sound
The sound effects and minimal voice work were never impressive. It's all about the music, which sucks here. I want my "Yeah yeah yeah yeah yeah!" and I want it now.7.0Gameplay
It's still quite fun, even if it does feel a bit dated at this point.4.0Lasting Appeal
Crazy Taxi was once very addictive, but its lost a lot of its luster. And the music -- why would I want to keep hearing this crap?6.0OVERALLPassable(out of 10)See All Crazy Taxi (PS3) Reader ReviewsWrite Your Own Review of Crazy Taxi (PS3)More PlayStation 3 ReviewsLatest PlayStation 3 News, Reviews, and VideosSHARE THIS ARTICLE
Set almost entirely in Rome, Brotherhood has a number of inn... Crazy Taxi Review Need For Speed: Hot Pursuit Review Prince of Persia Trilogy: HD Collection UK Review The Sly Collection Reviewvar pagetype = 'article';var topicID = '197750142';var linkColor = '990000';var commentsIndexURL = 'http://ps3.ign.com/articles/113/1135760c.html'var articleTitle = 'Crazy Taxi Review'commentsFetchInline();Connections for Crazy Taxi (PS3)Popular games in this genre:
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5.Call of Duty: Black Ops (PS3)
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Crazy TaxiCrazy TaxiCrazy TaxiPublished by: SEGAPublished by: SEGAPublished by: SEGADeveloped by: SEGA-AM3Developed by: SEGA-AM3Developed by: SEGA-AM3Genre: Racing ActionNumber of Players: 1Release Date:US:November 16, 2010
Release Date:
Europe:November 24, 2010Release Date:
Australia: November 24, 2010MSRP: $9.99MSRP: AUD $12.95MSRP: GBP £6.29E10+ for Everyone 10+: Language, Mild ViolenceAlso Available On: Dreamcast, Arcade, PlayStation 2, GameCube, PC, Xbox 360, Wireless#Layer1, #Layer1 IMG {position:absolute; visibility: hidden; z-index:10;}

Write a full review #afc-300w {clear:right; width: 300px; height: auto; margin:12px 0; overflow: hidden; background: #fff;}#afc-300w .afc-hdr {color: #73767B; text-align: right; margin: 0; padding: 0;}#afc-300w .afc-ad {float:left; width:100%;}#afc-300w p {margin: 0; padding:6px; font:normal 12px arial,helvetica,sans-serif; line-height:18.12px; color:#000;}#afc-300w a {font-size:11px; }#afc-300w a:first-child {font-size:13px; }Sponsored LinksAround the NetworkCrazy Taxi at IGNCrazy Taxi at GameSpyCrazy Taxi at GameStats Latest PlayStation 3 ReviewsCrazy Taxi ReviewCreate ReviewPrince of Persia Trilogy: HD Collection UK ReviewNBA Jam ReviewThe Sly Collection Review


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Sunday, November 21, 2010
Your Guide to The Mythical Creatures of Undead Nightmare
Although Rockstar's Undead Nightmare was primarily focused on the arrival of undead hordes, there were also other creatures roaming about the revamped plains. The downloadable content for Red Dead Redemption smuggled in some famous mythical creatures -- some you want to cuddle, but mostly ones that you wouldn't want to come face to face with unarmed.
If you want to know more about what you can find in Undead Nightmare look no further. We're here to walk you through the basics and where to find your future furry friends.
Visit our Undead Nightmare guide.John Lennon's Legendary Imagine Album Comes to Rock Band Next Week
Cambridge, Mass. - Harmonix and MTV Games today announced that John Lennon's masterful album, Imagine, including a track with Pro Guitar and Pro Bass, will be available Nov. 23 in the Rock Band 3 Music Store of downloadable content for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Wii.
"The songs on John Lennon's Imagine run the gamut from beautiful piano-driven ballads like 'Jealous Guy' to all-out guitar rockers like 'Gimme Some Truth'," said Paul DeGooyer, senior vice president of electronic games, music and programming for MTV Networks. "It's an incredible musical statement, and a real workout on keyboard, guitar and vocals in Rock Band 3. We're very excited to be able to bring this masterpiece to Rock Band fans."
Rock Band provides the deepest and best selection of artists, songs and albums through the Rock Band music platform, which features more than 800 artists and more than 2,000* tracks via disc and download purchase (complete list of tracks at www.rockband.com/songs). Rock Band's gigantic music library dwarfs that of any other rhythm video game on the market. To date, more than 75 million songs have been sold through the Rock Band Music Store since its launch Nov. 20, 2007.
Rock Band DLC Additions for Xbox 360, PlayStation 3 system and Wii
John Lennon released his second solo album, Imagine, in 1971. The album went to No. 1 worldwide, and the title track, "Imagine," which is on the Rock Band 3 on-disc soundtrack, reached No. 3 in the U.S. and No. 1 in the UK. This warm album, showcasing Lennon's superior piano playing, is No. 76 in Rolling Stone's list of the 500 greatest albums of all time and features musical contributions from King Curtis, George Harrison and Phil Spector, among many others. Next week, the album will be available for download and play in Rock Band 3.
As always, songs available for downloadable content for Rock Band 3 feature five-button guitar and bass parts, drums, Pro Drums and keys, Pro Keys and harmonies, where applicable. Some songs also feature Pro Guitar and Pro Bass upgrades available for an additional $0.99 upgrade download.
Available on Xbox 360, Wii and PlayStation 3 system (Nov. 23):
"Crippled Inside" "Jealous Guy" "It's So Hard" "I Don't Wanna Be A Soldier Mama" "Gimme Some Truth" "Oh My Love" "How Do You Sleep?" X "How?" "Oh Yoko!"
(All tracks are original master recordings)
(These tracks will be available in Europe on PlayStation 3 system Nov. 24)
These tracks will be available for purchase as individual tracks, as well as "Imagine (Album)" on Xbox 360, PlayStation 3 system and Wii. Tracks marked with "X" will include Pro Guitar and Pro Bass expansions for $0.99 per song.
Price:
$1.99 USD, .99 UK, €1.49 EU (160 Microsoft Points) per song
$2.00 USD (200 Wii Points) per song
$0.99 USD (100 Wii Points/80 Microsoft Points), 0.59 UK, €0.79 EU per song for eligible Pro Guitar/Pro Bass upgrade
$14.99, 7.49 UK, €10.99 EU (1,200 Microsoft Points, 1,500 Wii Points) for Imagine (Album)
** Dates for Rock Band game tracks are tentative and subject to change. **
*Available on-disc, via download and disc export. Internet connection and export key purchase required. Wii has more than 1,500 song tracks available for purchase on the Rock Band platform on-disc, via song import, and download. Not applicable to Nintendo DS.
Rock Band 3 is available for Xbox 360, PlayStation 3 system, Wii and Nintendo DS. Xbox 360, PlayStation 3 system and Wii versions support downloadable content.
Downloadable content for Wii is purchased via the in-game Rock Band Music Store using Wii Points purchased through the Wii Shop Channel and can be downloaded to the system memory or to an SD card for additional storage. The tracks stream directly from the SD card for seamless play.
The Rock Band Music Store allows players to preview and purchase downloadable individual music tracks and packs from the vast selection of offerings available to date without ever leaving the game as they build their own custom Rock Band library. The complete list of tracks can be found at www.rockband.com/songs.
Rock Band 3 is rated "T" for Teen (lyrics, suggestive themes) by the ESRB. Music downloads are not rated by the ESRB.
For more information on Rock Band 3 and Harmonix Music Systems please visit www.rockband.com and www.harmonixmusic.com.